Objective
The point of this puzzle game is to remain in the game long enough so that
the balloons on your opponent's side fall outside the playing field so that
they lose and you win. You need to win two matches to win a game against
any given senshi. You can only play as Eternal Sailor Moon; Sailor Mars;
Sailor Mercury; Sailor Venus; Sailor Jupiter; Starhealer; Starmaker; or
Starfighter.
There are three modes in the game: story mode; versus mode; and puzzle mode.
- Story mode: You choose a senshi and then must defeat all the other
senshi. In order to beat the game, you must WIN against all of the senshi you
play against. There are two story modes which are essentially the same except
for one major difference: in story mode #1, you can pop any balloon once it is
inflated but in story mode #2, you can only pop a balloon if it is touching
another inflated balloon of the same color. Story mode #2 is obviously more
difficult.
- Versus mode: You can either play against a friend or against the
computer. You choose which senshi you want to play as and which senshi you
want to play against. In versus mode, you do not start out with a pre-set
playing field, the field is initially empty and then balloons float to the
TOP once the game begins. Balloons are popped as in story mode #2, only if
they are inflated and touching other inflated balloons of the same color.
- Puzzle mode: You must solve each puzzle by figuring out how to pop
all the balloons given a set number of "throws" you may make.
Playing the Game
Basically, you just pop the balloons so that they don't pile up and end up
outside of your playing field. Balloons generally float up in single horizontal
rows after fixed periods of time. Time is measured by the thin meter near the
top of the middle area between the two playing fields, they look like arrows
pointing upwards. Player 1's time meter is red, Player 2's meter is blue. The
number of balloons you will be getting is the big number in the star nearest to
the center. The balloons will continue to rise until the number is 00.
There are three types of balloons:
- Inflated Colored Balloons = When balloons are inflated, they have the
ability to pop depending on what mode you are in. Colored balloons pop in series
or chains so as long as they are touching (diagonally doesn't count). If you
pop three or more colored balloons, you might get an item to fall down. If you
pop more than three, you send extra balloons to your opponent's side to be added
to her counter.
- Deflated Colored Balloons = You have to inflate them before you can
pop them.
- Gray Balloons = The sucky balloons. These cannot be popped without
the aid of colored balloons. The gray balloons are only popped when they are
touching any colored balloon in a series that are popped. (For example, if a
gray balloon is touching one yellow balloon in a series of yellow balloons and
the yellow balloons are popped, the gray balloon also pops.)
Each time you pop a series of three balloons or more, pellets are added to your
power meter which is the bar in the center between the two fields. The power
meter starts off with five pellets at the beginning of each round. You want to
fill the power meter all the way to the top so that you can use your special
attack.
Unfortunately, I don't really understand the SailorStars power pellet method
since you do NOT get more pellets just by having larger series of balloons.
In other words, popping a series of 8 balloons does not necessarily get you
more power pellets than popping a series of 3. Somehow the number of balloons
you pop per series can build up- generally, if I try to just keep popping
series of 3 balloons in a row, I can build up my power meter pretty quickly.
Besides the fact that you can use your special attack when your power meter is
completely filled, you can use your pellets to call ChibiChibi. When
called, she will fly down and use her Heart Wand to disperse little hearts
semi-randomly on your playing field- semi-randomly because there will always
be one heart per column (for a total of six hearts), just that each heart can
land anywhere in each column. If the heart hits a balloon- colored, gray,
or deflated- the balloon will pop. If there is no balloon where the heart
lands, you lose out. In exchange for this service, ChibiChibi takes away
three of your power pellets.
Certain items fall down from popped balloons, both good and bad.
- Mine Thingy: Sets your power meter to zero.
- Horizontal Bulb: You throw up three thingys at once (flames,
planets, waves, hearts, whatever senshi you are, depends) that spread out and
destroy all the balloons on the horizontal row they touch, including gray
balloons.
- Vertical Bulb: You throw up your balloon attack and it destroys all
the balloons in that vertical column including gray balloons.
- Two Balloons: It temporarily sends up an entire row of balloons of
the same color.
- Red Ball Whatever colored balloon it hits first, it will cause all
the other balloons of the same color to pop.
- Arrow: Gives you the temporary ability to pop inflated colored
balloons not in series (only useful for Versus-mode and Story-mode #2).
Senshi Attacks
You can use your specific senshi attack only when your power meter is full.
You automatically use your attack when the meter is filled to the top.
- Eternal Sailor Moon = Starlight Honeymoon Therapy Kiss = This attack
deflates all colored balloons on her opponent's side.
- Mars = Mars Flame Sniper = Creates a pattern of gray balloons and
deflated red balloons on opponent's side.
- Mercury = Mercury Aqua Rhapsody = Creates a pattern of gray balloons
and deflated blue balloons on opponent's side.
- Jupiter = Jupiter Oak Evolution = Creates three columns of gray
balloons from the top of her opponent's playing field to one level above the
edge of the playing field.
- Venus = Venus Love and Beauty Shock = Creates alternating levels/rows
of colored balloons and gray balloons until two rows above the bottom edge of
the opponent's playing field.
- Starhealer = Star Sensitive Inferno = Fills her opponent's playing
field with random inflated and deflated colored balloons all the way to the
bottom of the playing field.
- Starmaker = Star Gentle Uterus = Sets the opponent's balloon number
to 99 balloons so that balloons continuously float up until the counter reaches
00. Fortunately, if Starmaker manages to do two attacks within a relatively
short amount of time, the two 99s are not added together; the most the counter
will go up to is 99.
- Starfighter = Star Serious Laser = Creates two columns of gray
balloons that extend all the way from the top of the playing field to the bottom.
- Chibimoon = Twinkle Yell = This calls Pegasus to turn colored
balloons into gray balloons usually along the bottom of columns on her
opponent's side.
In Story mode, you must defeat all 7 of your other opponents. If you chose an
Inner Senshi, you have to fight the other four Inners and the three Starlights;
if you chose a Starlight, you must defeat the other two Starlights and the
five Inner Senshi. You can only lose two games against two senshi among those
7. If you lose three games, the game automatically ends. Once you survive
against your 7 opponents, you move on to fight Chibimoon. If you lose against
Chibimoon, your game automatically ends, regardless of how many times you lost
against the previous 7 senshi. If you defeat Chibimoon (which isn't hard to
do), you will fight yourself. If you lose against your mirror image, the game
automatically ends, again regardless of whether or not you lost two times
before. To actually WIN the game, you must defeat ALL 9 OPPONENTS. You
CANNOT lose even once.
Different Endings: When your game ends, depending on your score, you get
to have different Sailor Senshi report to you your record. I believe if you
have a record of 0-3 (0 wins, 3 losses); 1-3; or 2-3, Luna will tell how much
you suck (well, I don't think she REALLY says that). I think if you get 3-3
until 5-3 (I definately know that 3-3 works), Artemis will tell you how you did.
If you have a record of 6-3, Super Sailor Uranus gives you that information;
7-2, Super Sailor Neptune will give you those numbers; for 8-1, Super Sailor
Pluto reports back to you; and if you get the perfect record, 9 wins and 0
losses, the ever-so-rare Super Sailor Saturn greets you (Oooh.) Besides
getting to see Saturn, you will also see the credits for winning. Yay. You
also get a password that I have not gotten to work yet, no matter how hard I
try.
Differences Between SuperS and SailorStars Games
- You cannot detransform even if your power meter is empty.
- The ceiling does not progressively lower throughout the game.
- Gray balloons do not float up in groups of other gray balloons- they go
up with the colored balloons.
- Popping gray balloons does not lower your power meter.
- In Versus mode and Story Mode #2, you cannot pop balloons by themselves.
- The order of your first 7 opponents is selected randomly, as opposed to your
senshi walking around and fighting senshi in constant settings in groups of two.
- Tuxedo Kamen is just a referee.
- You don't fight against any of the Outer Senshi (;_;) You can't even play
as the Outer Senshi (as far as I know).
- You can't play as Chibimoon unless you use the password. From
Akaiko: "To use her, as soon as you
see the game's title screen appeared with the 'start' prompt, press only the
following keys, in sequence: X, A, B, Y, L, R. If you do it correctly, there
will be a sound sample is played, and you can play as her in all game modes.
If not, you will need to reset the game. If you use her in story mode, you
won't play against her at the 8th match; you only play against her at the 9th
match."
- Eternal Sailormoon replaces SuperSailormoon.
- There is a puzzle mode.