II. Bishoujo Senshi Sera Mun for Gameboy] ["Pretty Soldier Sailor Moon" (C)1994 ANGEL] [Title Screen Menu] As our story begins we are presented with the title screen for Bishoujo Senshi Sera Mun. After you press the Start Button Serena(Usagi) will pop up and ask you which difficulty level you'd like to play the game at. On the left side there is normal difficulty which gives you four hit points, and on the right is easy which gives you six hit points. As a funny note translated from Japanese normal setting is called Boy, and easy is called Girl, funny what you can get away with when you don't live in a political correct choked nation. [Stage One] Our first level open's in Serena's(Usagi's) home with her and her mother having some conversation. Since I'm sure you can't read this text, otherwise you wouldn't be using this you'd best just press the A Button to advance the screen in these text boxes. Once you're outside of your house you have the ability to jump with A Button, talk with the B Button(it's also used for your attacks as a Sailor Soldier.) Now walk to the east until you come across the first intersection, turn into here to move back a block. From here you have a choice to go west or east, I'll explain both but west will advance the story faster. If you chose to go to the east go along until you come to another intersection and then head into it and then to the east again until you come to the the Osa-P which is Molly's mom's shop(she's inside) and Molly is outside. Go inside and talk to Molly's mom, once you're done go back home and you'll find Luna outside, talk to her, then head back to the Osa-P again and talk to her once more. A battle will now begin. If you chose to go to the west you'll find two intersections on your way. The first one heads to Andrew at the Game Crown Center, and the second goes to a Fortune Teller. To get to the Game Crown Center from the first intersection go to the east and enter the first door you can. Here Andrew will let you do two things, one play a game of Sailor V, or leave the arcade. If you chose to play Sailor V the object of this little mini game is quite simple. Use Sailor V to knock the hamburger patties out from between there buns by shooting at them with a little gun. You have limited time so see how many points you can rack up. Now if you want to see the Fortune Teller, back from where the two intersections were go into the second one and then go west. The Fortune Teller is inside the first door, she'll give you lots of options, but since you can't read them, just ignore her and leave. Now back to the battle I mentioned that starts from the Osa-P, here Serena (Usagi) will transform into the Pretty Soldier Sailor Moon. Sailor Moon's main attack in combat is a kick she does with the B Button(jump kicking can be done by pressing A then B Buttons.) Sailor Moon though has a secondary attack which is her Sonic Cry. Oddly crying is more effective than you might think this is because her crying has a devastating effect on the Negaverse. If she were to continue to cry she could damage the balance of the Negaverse's structure. Because of this in the game when you cry you can shatter the level itself which can break up rocky formations that hold special items, and there are four total you can get which are: Invincibility - This item looks like a strangely shaped rod or wand. When you get this four stars will form a rectangle around you, and anything it touches will be destroyed. Invincibility only lasts for a limited time, so be aware. Also this item will restore all of your lost hit points as well, very useful. Moon Tiara Action - Obviously this is Sailor Moons original primary attack, her moon tiara. When she gets this item which looks like her tiara (charged) with four sparkles around it she can use her tiara. This is a very powerful weapon that can kill anything but a boss in one hit. A downside to this item though is when it's active you can't cry. When active four hearts will be around you, you'll lose one for each hit you take, lose 4 and you lose the Moon Tiara Action power. Freezing Time - This item which looks a bit like the Sailor Soldiers wrist communicators will freeze time for a little while. This weapon like the Moon Tiara can be lost by taking four hits as well. Enemies are also only frozen in time horizontally, NOT vertically, flying enemies will go up and down so be aware of that. Frozen enemies can still hurt too if you hit them as well. 1UP - There are only around two or three of these in the game. A 1UP for some odd reason you don't know will give you one extra life to use in the game. [Into the Battle Before the Boss] In these area's before you can take on the head boss for each of the levels to this game you have to work your way passed many of its minions. These levels stay the same throughout in design though new types of attacks from enemies will occur. As you get into later levels, the structure stays the same except that they just get longer than the last. Early levels you'll deal with ground enemies coming from both sides of the screen, but in later levels you'll come across enemies like slime that can attack from above so my advice with them and any flying enemy, stay out of the center of the screen or you WILL take a hit. In these places just take it slowly as you advance and be sure to kill all the enemies otherwise it will be over very quickly. In time you'll figure out how far enemies can move or jump at you so you won't take hits anymore, just keep trying, and don't give up. If you die you restart in that block. But if you run out of lives and continue it's back to the story section. [The First Boss - Molly's Possessed Mother] To start be aware that with any boss when you hit them, they will flash for a second or two. At this time they can't hurt you, use this to your advantage to get behind them and be ready to attack again. Now to attack this boss keep that in mind. When she's in the air she'll attempt to stretch out her arms and stick you with her fingers, she'll then float across the screen. At this moment just jump kick her and be sure to pass through her as she's flashing, you need to stay opposite of her our you WILL get hit. Sometimes she'll pass across the ground to try to hit you, jump kick her the same way. [Stage Two] In this level you start out a Juuban Hr. High School. Go out the classroom door and head west and you'll find Amy(Ami), talk to her. Now go into the second door(the first is your classroom) and go to the west and enter the door you see and go west again. You'll come passed a sign that says "On Air" just keep going west off the screen and you'll enter a room. The enemy is here, talk to her. Go back now to your classroom you started at which was door one, and go over to door three and go inside and talk to Luna. Now exit and then go into door two and go to the west walking passed the first door you see. Just keep going you'll find Luna and she'll take you into the next battle. [The Second Boss - Sonic Monster(?)] Hey American's, this one won't look familiar to you (or me) but this is from one of the undubbed episodes. To start jump over the boss's sonic blast attack and just jump kick her when she's on the ground level. She will get mad, go in the air, and transform... jump kick here again while she is still. Now follow her to the left side of the screen and jump kick her again. She'll fly into the middle, and you should move over to the left. She will notice, get on the ground level and come at you. Kick the monster again and then pass through her as she is flashing, do it again when she turns around and comes to the right to you. The pattern at this point will start over, just keep it up until she falls. It isn't over yet, now it's time to mix it with Jedite. In this confrontation he's easy enough, but you don't get an energy refill so that's the downer to this. You are now into a new screen going to confront him, just walk forward until he appears. [Jedite: The First Strike] Jedite will appear oon the right side of the screen, but he will quickly jump over to the left. Before he does this jump if you are fast enough you can jump straight up and kick him as he passes. Now that he's on the left he will hop into the middle of the screen to spook you, then back to the left again. He'll now attack with a nega energy ball, just jump it, and the pattern will repeat once more. He's simple here, don't think he will be later on. [Stage Three] Here we start at a Health Spa resort and Molly will be with you and follow you as you go along. Just move to the east and you'll enter a doorway, the take will take control for a moment and Molly will take off. Now head to the east and you'll find Raye(Rei) so talk to her. In the doorway to the right of her you'll find Ms. Haruna(I believe) go into it and walk tot he east, talk to the lady and then she'll take off. Now head back to Rei and go into the door to her left. In there you'll find a guy to talk to, talk to him, and then go to the east and into a doorway. Go to the east and talk to the guy, then go to the west and find Luna, talk to her. Luna will take you to a new place, now head west and go into the doorway. A small piece of plot will be told to you and then it's off to battle again. A note about this battle area, there are slimes that will attack from the roof and can't be shot if you have the gun, so just jump over them. You'll then come across the guy from the Spa, then Luna. [Jedite: What? Not him again.] Jedite is more of a pain this time around. He'll start off by doing an odd floating roll at you which you need to jump over. The best place to be in this level because of this is always in the center, NEVER the outside. He will now try to attack you with that nega energy ball again, jump that too. Jedite will hop to the middle of the screen, here you will kick him, and then he'll jump back to where he was and the pattern will start over again. [Stage Four] There is no story here for Sailor Moon, its just time to rock n' roll with the Negaverse in this all combat level. Start crying now because guess what Luna has been captured and it stuck in one of the rocks, so free her. Once freed she will take you into the real battle sequence. In this area you'll be bombarded with fireballs that can be taken out with a kick of some Moon Tiara Action. Soon you'll come across what you think is Luna, it's not, its a fake. This is an evil Luna because she won't advance you, then again I guess it is all on point of view since the real one will get you into more trouble. After speaking to fake Luna head to the left, find and speak to the real Luna. She will send you into the next piece of battle with a few encouraging words. Now head right and go take out Jedite once and for all. [Jedite: Will he ever learn?] Here is the final time you'll have to deal with this lacky Negaverse general. Jedite will jump up and hang from the center of the ceiling, when he's there you can jump kick him (As with all battles with Jedite stay in the center.) He will now drop down to the center so kick him again, and he'll back off to the edge of the screen. Once again Jedite will throw one of his pathetic nega energy balls at you, jump over it as usual. Well that's his pattern, just finish him off fast because the fun has just started. [Queen Beryl: The Final Battle] When Jedite gets sent straight into the hurt locker Queen Beryl will make the scene and she's mad. Queen Beryl will appear on the platfrom, and when she is flashing jump kick at her, by the time you get to her she'll stop flashing and be vunerable. When she is flashing is the ONLY time you can hurt her so get the timing down fast or it's all over for Sailor Moon. As if this wasn't bad enough when she reappears after this might be on another platform, she has no pattern just total randomness to her appearances. Now you wonder what else could go wrong, well how about the fact that the face of Metallia who Queen Beryl consults will take shots at you with lightning bolts. If you can take out Queen Beryl your adventure will be over and the world saved from Queen Beryl and the Negaforce.