[VI. Bishoujo Senshi Sera Mun Super S for Super Famicom] ["Pretty Soldier Sailor Moon Super S" (C)1996 ANGEL] (Note: This is for the fighting game, not the puzzle game) [Title Screen Menus] As this final game in the chapter of Nintendo Sailor Moon Combat titles begins we open upon a pastel scene with a pegasus and then upon the silhouettes of the original Sailor Soldiers plus Rini(Chibiusa). As this latest chapter in the fighting games unfolds after a major battle was one it was suggested by Sailor Chibimoon that maybe we need a new leader somewhat as of a joke, but the other Sailor Soldiers seemed to like the idea. This of course really did annoy Super Sailor Moon as she has always been the leader and felt it should stay that way. After a little more input from the Outer Senshi (including Sailor Saturn in this version) they decide to have an all out friendly battle to decide who should be the leader. As the menu to this game unfolds after the toll of three bells we are given yet again with the previous fighting game the same six options to choose from. A. Story Mode - Play the game in story mode to decide who becomes the leader. B. 1P vs 2P - Play a two player game with a friend to see who's best. C. 1P vs CPU - Play a game against the computer controlled Sailor Soldier that you will choose to fight. D. Tournament Mode - Play the game in tournament mode, you select which of the Sailor Soldiers you want to play as and go against 7 computer controlled Sailor Soldiers in a fight to the end. E. Practice Mode - Choose a Sailor Soldier you'd like to practice with to learn its moves, the enemy Soldier you pick will just sit there and take it from you. Press the Start Button to get a partial list, if you have the manual (which I do) it's got all the moves. Read below for that list. F. Option Screen - Change options by using the Control Pad and Buttons. 1. Option one sets the difficulty level of the game. There are three levels to choose from which are normal(default), and pressing right will get you difficult mode, and right again is "Intimate Friend", and again easy. 2. Option two lets you choose if you want to have/not have a time limit. 3. Option three lets you sample the music tracks. 4. Option four lets you sample the sound effects. 5. Option five lets you sample the vocal effects. 6. Option six lets you exit back to the main menu. [Playing in Story Mode] In the story mode you can use to use the first six of the nine Sailor Soldiers which are known as the "Inner Senshi"(Inner Soldiers). These Soldiers are: Super Sailor Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, Sailor Venus, and Sailor Chibimoon. In the story mode before you begin combat by hitting the Select Button you can access the Ability Customize System (ACS). This will explained a little farther down in this section. You can also choose not to play in this mode on the Player Select screen and hit select to get back to the main menu, once beyond this area there is no going back, but by defeat. When you are choosing your Sailor Soldier for combat keep in mind you can choose to wear the alternate(Player 2) players uniform color instead of the default which we see on the anime itself. To select these different color fuku(suits) just hit the B or A Buttons, this applies in ALL MODES. [Playing Against the CPU and a Second Player] In this mode of play you can choose to use any of the ten Sailor Soldiers to use they are: Super Sailor Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, Sailor Venus, Sailor Chibimoon, Sailor Pluto, Sailor Neptune, Sailor Uranus, and Sailor Saturn. As with the Story Mode part of the game on the selection screen hit the Select Button to use the Ability Customize System, unlike in Story Mode you can use this before each set of battles against a friend or the computer. [Playing in Tournament Mode] This mode is for one or two players, but has a tendency to get boring fast if you aren't with a friend, or lose early on because you'll have to just watch the tournament tally screen to see the winners with a little animation. In this mode you can choose any of the Sailor Soldiers you want to use, and all the Sailor Soldiers you'd like to combat. Keep in mind you can even select the same Sailor Soldier more than once for this tournament. Be advised there is no second tries in this mode, its one round until one goes down. [Ability Customize System (ACS)] Well finally here we are at the Ability Customize System (ACS), which I'll call it from now on. Using this option allows the player to beef up the Sailor Soldier you chose by 10 points in Story Mode, and 15 points in Player vs Computer Mode. Keeping in mind you don't have to use any or all of the points to increase an ability press the A or Y Button, to decrease an ability use the B or X Button on the hexagonal meter. To select the attribute you wish to enhance just move the Control Pad to the Left or Right to highlight it and then add as much as you like to it that you can. Since these abilities on the meter aren't in english I will discuss what they are and what they can do for you in a clockwise position starting on top: 1. Elemental Energy - This gauge when you increase it will make your elemental attacks incrementally more powerful. 2. Question Mark - This gauge will increase the power of your Desperation Attack which can do incredible damage if highly powered up, keep in mind it only works when you're injured badly(panting), or 10 sec left on the clock. 3. Defensive Power - This gauge decreases the amount of damage you take from another Sailor Soldiers attack the more you add to it. 4. Playfulness - This is simply the handicapping option, not intended for unexperienced players. The higher this is the more likely your going to foul up an attack or fall on your face when Reverse Flash Jumping. Your Sailor will attempt to do the move and fail, at this time she'll giggle or something, at this moment you are vunerable for a few moments to damage. 5. Life Meter - This gauge increases the amount of life over 100% on your life bar, which will show up in green in combat. 6. Attack Power - This gauge increases the strength of your non-elemental attacks such as kicks, punches, grabbing maneuvers, and throws. * Consider this, the ACS is the ultimate equalizer in combat against friends or the computer. This six sided gauge is really the difficulty meter more than the one in the option screen. To test what I mean try playing it in Story Mode with use of the ACS, then without it using the same Sailor. [Controlling Your Sailor Soldier] The controls to this game are fairly simple and unless you set it up to use the automation feature the game only requires the use of the B, A, Y, and X Buttons. Y and X Buttons are respectively the Weak and Strong Punch while B and A Buttons are respectively the Weak and Strong Kick Buttons. Jumping in this game is simply done by pressing Up on the Control Pad, and Ducking is done by pressing Down on the Control Pad. When you are playing in Story Mode, Two Player Mode, or One Player vs the CPU Mode you will be presented with a screen allowing you to change the button layout in this game. Here is where you can also set automation to the special attacks of each of the Sailor Soldiers by allowing the L and R Buttons to handle that. When this is on in combat, you will hold either the L or R Buttons and then a Punch or Kick Button. In cases of attacks with more than one strength, L Button is for the weaker, and R is for the stronger attack. Desperation Attacks are preformed by pressing L and R Button at the same time. When your opponent throws or uses a grab attack on you, you'll fall to the ground and take damage. The full loss of energy from the attack can be avoided by repeatedly pressing an attack button while you are being thrown, and if you are lucky you'll land on your feet and be able to respond to an opponents next attack. This will not work though in two special cases and that is Sailor Jupiter's Giant Swing, and Sailor Uranus's Diving Gaia Crash. All the moves that are present in this game can be preformed at any given time during combat except for one exception, the Desperation Attack. This special move is reserved for when you are beaten down to a point of panting for dear life, or when there are just 10 seconds or left on the clock(a heart will flash in the middle of the energy/time bar on the top of the screen. This move is reserved for this moment because it can take off as much as around 75% of the opponent Sailor's life, but it can be done as many times as you like. [Special Moves of the Sailor Soldiers] *Super Sailor Moon - Tsukino Usagi* Moon Tiara Action: Down, Down/Forward, Forward + Punch (Weak/Strong) Moon Gorgeous Meditation: Down, Down/Back, Back, Forward + Punch (Weak/Strong) Sonic Cry: Charge Down (2sec) then Up + Punch (Weak/Strong) Throws or Grabs. Headbutting: Forward + Strong Punch Throw One: Forward + Strong Kick In the air grab: While in air next to opponent press Forward + Strong Kick. Reverse Flash Jump: Back, Back Forward Flash Jump: Forward, Forward Desperation Attack -> Silver Crystal Operation: Down, Down/Forward, Forward, Down/Forward, Down, Down/Back, Back + Strong Kick *Sailor Mercury - Mizuno Ami* Mercury Aqua Rhapsody: Down, Down/Back, Back + Punch (Weak/Strong) Mercury Aqua Mirage: Down, Down/Forward, Forward, Up/Forward + Punch (Weak/Strong) Reverse Break Step: Forward, Down, Down/Forward + Kick (Weak/Strong) Throws or Grabs. Throw One: Forward + Strong Kick In the air grab: While in air next to opponent press Forward + Strong Punch Reverse Flash Jump: Back, Back Jump off edge of screen: When you are jumping and touch the edge of the screen press the direction opposite of the edge and you will jump off it. Desperation Attack -> Water Bullet: Forward, Down/Forward, Down, Down/Back, Back, Forward + Strong Kick *Sailor Mars - Hino Rei* Mars Flame Sniper: Forward, Back + Punch (Weak/Strong) Mars Snake Fire: Back, Down/Back, Down, Down/Forward, Forward + Kick (Weak/Strong) Fire Heel Drop: Down, Down/Back, Back + Kick (Weak/Strong) Throws or Grabs. Slapping: Forward + Strong Punch Throw One: Forward + Strong Kick In the air grab: While in air next to opponent press Forward + Strong Kick Reverse Flash Jump: Back, Back Desperation Attack -> Mars Snake Flare: Forward, Down/Forward, Down, Down/Back, Back, Down/Back, Down + Strong Kick NOTE: This move looks the same as Mars Snake Fire, but it rises up. *Sailor Jupiter - Kino Makoto* Jupiter Oak Revolution: Down, Down/Forward, Forward, Back + Punch (Weak/Strong) Jupiter Coconut Cyclone: Jump then Forward, Down/Forward, Down + Punch (Weak/Strong) Jupiter Double Axle: Down, Down/Forward, Forward + Kick (Weak/Strong) NOTE: You can control the direction of the double axle by pressing right and left after it is executed. Also Sailor Jupiter can't be hurt by projectiles while preforming this maneuver. Throws or Grabs. Giant Swing: Forward, Down/Forward, Down, Down/Back, Back, Up/Back, Up, Up/Forward + Punch (Weak/Strong) Throw One: Forward + Strong Punch In the air grab: While in air next to opponent press Forward + Strong Punch Reverse Flash Jump:Back, Back Desperation Attack -> Lightning Strike: Down, Down/Back, Back, Down/Back, Down, Down/Forward, Forward + Strong Punch *Sailor Venus - Aino Minako* Venus Love and Beauty Shock: Back, Down/Back, Down + Punch (Weak/Strong) Venus Link Chain Sword: Charge Down (2sec) then Up + Punch (Weak/Strong) Venus Love Me Chain: Forward, Down, Down/Forward + Punch (Weak/Strong) Throws or Grabs. Kneeing: Forward + Strong Kick Throw One: Forward + Strong Punch Reverse Flash Jump: Back, Back Desperation Attack -> Chain Explosive: Back, Back/Down, Down, Down/Forward, Forward, Down/Forward, Down + Strong Punch *Super Sailor Chibimoon - Chibiusa/Small Lady* Pink Sugar Heart Attack: Charge Back (2sec) then Forward + Punch (Weak/Strong) Swinging Marshmallow: Jump then Down + Strong Punch or Kick Throws or Grabs. Slapping: Forward + Strong Punch Reverse Flash Jump: Back, Back Double Jump: Up then while at its highest Up again. Desperation Attack -> Twinkle Yell: Back, Down/Back, Down, Down/Forward, Forward, Down + Strong Punch *Sailor Pluto - Meiou Setsuna* Chronos Typhoon: Forward, Down, Down/Forward + Punch (Weak/Strong) Dead Scream: Back, Down/Back, Down, Down/Forward, Forward + Punch (Weak/Strong) NOTE: Dead Scream (Weak) shoots out a cyclone towards your opponent, while Dead Screen (Strong) creates a screen high barrier of wind. Stork Sweep: Charge Back (2 sec) the Forward + Kick (Weak/Strong) Throws or Grabs. Kneeing: Forward + Strong Kick Reverse Flash Jump: Back, Back Desperation Attack -> Dimensional Dance: Forward, Down/Forward, Down, Down, Back, Back, Forward + Strong Kick *Sailor Neptune - Kaiou Michiru* Submarine Reflection: Charge Back (2 sec) the Forward + Punch Deep Submerge: Down, Down/Back, Back + Punch (Weak/Strong) Splash Edge: Forward, Down, Down/Forward + Punch (Weak/Strong) Throws or Grabs. Throw One: Forward + Strong Punch In the air grab: While in air next to opponent press Forward + Strong Punch Reverse Flash Jump:Back, Back Desperation Attack -> Dragon Rise: Forward, Down, Down/Forward, Forward, Down, Down/Forward + Strong Punch *Sailor Uranus - Ten'ou Haruka* Space Sword Blaster: Down, Down/Forward, Forward + Punch (Weak/Strong) World Shaking: Forward, Down/Forward, Down + Punch (Weak/Strong) Throws or Grabs: Diving Gaia Crash: Forward, Down/Forward, Down, Down/Back, Back, Up/Back, Up, Up, Forward + Kick (Weak/Strong) Step Kick: Forward + Strong Kick Throw One: Forward + Strong Punch Reverse Flash Jump: Back, Back Forward Flash Jump: Forward, Forward Desperation Attack -> Destructive Carnival: Forward, Down/Forward, Down, Down/Back, Back, Down/Back, Down, Down/Forward, Forward + Strong Kick *Sailor Saturn - Tomoe Hotaru* Silence Buster: Down, Down/Forward, Forward + Punch (Weak/Strong) Press Crusher: Jump then while in the air Forward, Down/Forward, Down + Kick (Weak/Strong) Death Reborn Revolution: Down, Down/Back, Back + Punch (Weak/Strong) Throws or Grabs. Rolling Kick: Forward + Strong Kick Throw One: Forward + Strong Punch Reverse Flash Jump: Back, Back Desperation Attack -> Death Dive Break: Back, Down/Back, Down, Down/Forward, Forward, Back + Strong Punch [Alternate Openers and Beginnings to the Story Mode Game] As with Sailor Moon S this game too does change as you finish off all your opponent Sailor Soldiers in Story Mode. When you complete the game and it finally heads back to the introduction screen you will find that your Sailor Soldier you beat the game with a new screen will appear with a full sized Sailor Soldier with a special message for you(I will not ruin this one for you either.) Other changes occur as well, on the Title Screen it will not say in Japanese Bishoujo Senshi Sera Mun(Pretty Soldier Sailor Moon) anymore, it will say the name of the Soldier you beat the game with like so if you used let's say Sailor Jupiter then: Bishoujo Senshi Sera Jupita(Pretty Soldier Sailor Jupiter), and her head will be the new bust on the screen. Also the icon on the menu options screen will change too to the power item of the victorious Sailor Soldier. If you'd like to see those new screens now though here's how: Before powering up the machine, hold down the L and R buttons on the top of your controller and press the button to select the Sailor Soldier you like: Super Sailor Moon: L and R Buttons + Up Button Super Sailor Chibimoon: L and R Buttons + Down Button Sailor Mars: L and R Buttons + A Button Sailor Venus: L and R Buttons + B Button Sailor Mercury: L and R Buttons + X Button Sailor Jupiter: L and R Buttons + Y Button